INNER CODE UNIT · Python

render

xverse-engine/XScene-UEPlugin · Training/gaussian-splatting/gaussian_renderer/__init__.py:18

def render(viewpoint_camera, pc : GaussianModel, pipe, bg_color : torch.Tensor, scaling_modifier = 1.0, separate_sh = False, override_color = None, use_trained_exp=False):
    """
    Render the scene. 
    
    Background tensor (bg_color) must be on GPU!
    """
 
    # Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means
    # screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0
    screenspace_points = torch.zeros((pc.get_xyz.shape[0], 4), dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0
    try:
        screenspace_points.retain_grad()
    except:
        pass

    # Set up rasterization configuration
    tanfovx = math.tan(viewpoint_camera.FoVx * 0.5)
    tanfovy = math.tan(viewpoint_camera.FoVy * 0.5)

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