INNER CODE UNIT · JavaScript
createBaseDir
xonotic/darkplaces · wasm/pre.js:61
function createBaseDir() {
//
// Creates the Quake basedir and mounts it to IDBFS
//
FS.mkdir('/game');
//mounts IDBFS to where the game would save
FS.mount(IDBFS, {}, '/home/web_user/');
}
function downloadGameFiles() {
//
// Download files specified in the Module.files object
//
createBaseDir();
let downloads = [];
for (const [localPath, remotePath] of Object.entries(Module.files)) {
console.log("Downloading " + remotePath + " to " + localPath);