INNER CODE UNIT · TypeScript
then
WorldQL/dreamlab-engine · engine/_web/main.ts:74
then = now - (delta % FRAME_TIME);
game.tickClient(delta);
} else {
console.log("skipped");
}
requestAnimationFrame(onTick);
};
requestAnimationFrame(onTick);
const FPS_TEST_MODE = false;
if (FPS_TEST_MODE) {
setInterval(() => {
MAX_FPS = Math.floor(Math.random() * (144 - 20 + 1)) + 20;
}, 2000);
}