INNER CODE UNIT · TypeScript
onTick
WorldQL/dreamlab-engine · engine/_web/main.ts:68
const onTick = (time: number) => {
now = time;
delta = now - then;
const FRAME_TIME = 1000 / MAX_FPS;
if (delta >= FRAME_TIME) {
then = now - (delta % FRAME_TIME);
game.tickClient(delta);
} else {
console.log("skipped");
}
requestAnimationFrame(onTick);
};
requestAnimationFrame(onTick);
const FPS_TEST_MODE = false;