INNER CODE UNIT · TypeScript
FRAME_TIME
WorldQL/dreamlab-engine · engine/_web/main.ts:71
const FRAME_TIME = 1000 / MAX_FPS;
if (delta >= FRAME_TIME) {
then = now - (delta % FRAME_TIME);
game.tickClient(delta);
} else {
console.log("skipped");
}
requestAnimationFrame(onTick);
};
requestAnimationFrame(onTick);
const FPS_TEST_MODE = false;
if (FPS_TEST_MODE) {
setInterval(() => {