INNER CODE UNIT · Rust
default
wkwan/flo · src/egui_integration.rs:104
fn default() -> Self {
Self {
raw_input: egui::RawInput::default(),
has_context: false,
scale_factor: 1.0,
}
}
}
// System to handle egui input from Bevy
pub fn update_egui_input(
mut egui_ctx: ResMut<EguiContext>,
windows: Query<&Window>,
time: Res<Time>,
mouse_button_input: Res<ButtonInput<MouseButton>>,
keyboard_input: Res<ButtonInput<KeyCode>>,
) {
if let Ok(window) = windows.single() {