INNER CODE UNIT · Python

vec

VITA-Group/Diffusion4D · rendering/blender.py:93

        vec = vec / np.linalg.norm(vec, axis=0) * radius[0]
        if maxz > vec[2] > minz:
            correct = True
    return vec


# def randomize_camera(
#     radius_min: float = 5,
#     radius_max: float = 5,
#     maxz: float = 2.2,
#     minz: float = -2.2,
#     only_northern_hemisphere: bool = False,
# ) -> bpy.types.Object:
#     """Randomizes the camera location and rotation inside of a spherical shell.

#     Args:
#         radius_min (float, optional): Minimum radius of the spherical shell. Defaults to
#             1.5.

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