INNER CODE UNIT · Python
T_world2bcam
VITA-Group/Diffusion4D · rendering/blender.py:414
T_world2bcam = -1 * R_world2bcam @ location
# put into 3x4 matrix
RT = Matrix(
(
R_world2bcam[0][:] + (T_world2bcam[0],),
R_world2bcam[1][:] + (T_world2bcam[1],),
R_world2bcam[2][:] + (T_world2bcam[2],),
)
)
return RT
def delete_invisible_objects() -> None:
"""Deletes all invisible objects in the scene.
Returns:
None