INNER CODE UNIT · Python

T_world2bcam

VITA-Group/Diffusion4D · rendering/blender.py:414

    T_world2bcam = -1 * R_world2bcam @ location

    # put into 3x4 matrix
    RT = Matrix(
        (
            R_world2bcam[0][:] + (T_world2bcam[0],),
            R_world2bcam[1][:] + (T_world2bcam[1],),
            R_world2bcam[2][:] + (T_world2bcam[2],),
        )
    )
    return RT


def delete_invisible_objects() -> None:
    """Deletes all invisible objects in the scene.

    Returns:
        None

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