INNER CODE UNIT · Python
rotation
VITA-Group/Diffusion4D · rendering/blender.py:232
rotation=(0.785398, 0, -0.785398),
energy=random.choice([3, 4, 5]),
)
# Create fill light
fill_light = _create_light(
name="Fill_Light",
light_type="SUN",
location=(0, 0, 0),
rotation=(0.785398, 0, 2.35619),
energy=random.choice([2, 3, 4]),
)
# Create rim light
rim_light = _create_light(
name="Rim_Light",
light_type="SUN",
location=(0, 0, 0),