INNER CODE UNIT · Python

rotation

VITA-Group/Diffusion4D · rendering/blender.py:232

        rotation=(0.785398, 0, -0.785398),
        energy=random.choice([3, 4, 5]),
    )

    # Create fill light
    fill_light = _create_light(
        name="Fill_Light",
        light_type="SUN",
        location=(0, 0, 0),
        rotation=(0.785398, 0, 2.35619),
        energy=random.choice([2, 3, 4]),
    )

    # Create rim light
    rim_light = _create_light(
        name="Rim_Light",
        light_type="SUN",
        location=(0, 0, 0),

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