INNER CODE UNIT · Python

offset

VITA-Group/Diffusion4D · rendering/blender.py:478

    offset = -(bbox_min + bbox_max) / 2
    for obj in get_scene_root_objects():
        obj.matrix_world.translation += offset
    bpy.ops.object.select_all(action="DESELECT")

    # unparent the camera
    bpy.data.objects["Camera"].parent = None


def delete_missing_textures() -> Dict[str, Any]:
    """Deletes all missing textures in the scene.

    Returns:
        Dict[str, Any]: Dictionary with keys "count", "files", and "file_path_to_color".
            "count" is the number of missing textures, "files" is a list of the missing
            texture file paths, and "file_path_to_color" is a dictionary mapping the
            missing texture file paths to a random color.
    """

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