INNER CODE UNIT · Python
direction
VITA-Group/Diffusion4D · rendering/blender.py:173
direction = -camera.location
rot_quat = direction.to_track_quat("-Z", "Y")
camera.rotation_euler = rot_quat.to_euler()
return camera
def _create_light(
name: str,
light_type: Literal["POINT", "SUN", "SPOT", "AREA"],
location: Tuple[float, float, float],
rotation: Tuple[float, float, float],
energy: float,
use_shadow: bool = False,
specular_factor: float = 1.0,
):
"""Creates a light object.
Args: