INNER CODE UNIT · C++

lightSource

vectozavr/3dzavr · engine/Engine.cpp:53

        auto lightSource = obj->getComponent<LightSource>();
        if(lightSource) {
            _lightSources.emplace_back(lightSource);
        }
    }
}

void Engine::drawProjectedTriangles() {

    Time::startTimer("d sort triangles");
    std::sort(_projectedTranspTriangles.begin(), _projectedTranspTriangles.end(), [](const auto& e1, const auto& e2){
        const auto& [projT1, t1, material1] = e1;
        const auto& [projT2, t2, material2] = e2;

        double z1 = projT1[0].z() + projT1[1].z() + projT1[2].z();
        double z2 = projT2[0].z() + projT2[1].z() + projT2[2].z();
        return z1 > z2;
    });

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