INNER CODE UNIT · Python
UNTOLD_OT_export_tiled_scene
untoldengine/UntoldEngine · scripts/untold-blender-addon/untold_exporter/__init__.py:338
class UNTOLD_OT_export_tiled_scene(bpy.types.Operator):
bl_idname = "untold.export_tiled_scene"
bl_label = "Export Untold Tiled Scene"
bl_options = {"REGISTER"}
directory: StringProperty(
name="Scene Folder",
description="Folder where the scene manifest will be written. Tile payloads go in a tile_exports subfolder",
subtype="DIR_PATH",
)
visible_only: BoolProperty(
name="Visible Objects Only",
description="Export visible mesh objects only",
default=True,
)
partitioning_mode: EnumProperty(