INNER CODE UNIT · Python
send
unrealcv/unrealcv · client/python/unrealcv/__init__.py:274
def send(self, message):
"""Send message out, return whether the message was successfully sent"""
if self.isconnected():
_L.debug('BaseClient: Send message %s', message)
return SocketMessage.WrapAndSendPayload(self.sock, message)
else:
_L.error('Fail to send message, client is not connected')
return False
def raw_message_handler(self, raw_message):
match = self.raw_message_regexp.match(raw_message)
if match:
[message_id, message_body] = (
int(match.group(1)),
match.group(2),
)
message_body = raw_message[len(match.group(1)) + 1 :]