INNER CODE UNIT · Python
isconnected
unrealcv/unrealcv · client/python/unrealcv/__init__.py:371
def isconnected(self):
"""Check whether client is connected to server"""
return self.sock is not None
def disconnect(self):
"""Disconnect from server"""
if self.isconnected():
_L.debug(
'BaseClient, request disconnect from server in %s',
threading.current_thread().name,
)
try:
self.sock.shutdown(socket.SHUT_RD)
except OSError:
pass
if self.sock: