INNER CODE UNIT · Python

isconnected

unrealcv/unrealcv · client/python/unrealcv/__init__.py:371

    def isconnected(self):
        """Check whether client is connected to server"""
        return self.sock is not None

    def disconnect(self):
        """Disconnect from server"""
        if self.isconnected():
            _L.debug(
                'BaseClient, request disconnect from server in %s',
                threading.current_thread().name,
            )

            try:
                self.sock.shutdown(socket.SHUT_RD)
            except OSError:
                pass

            if self.sock:

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