INNER CODE UNIT · C++

lua_state

trillek-team/tec · client/game.cpp:55

		auto& lua_state = this->lua_sys.GetGlobalState();
		lua_state["placement_manipulator"] = &this->placement;
	}
}

Game::~Game() {
	this->config_script.reset();
	this->ss.Stop();
	this->sound_thread.join();

	this->server_connection.Disconnect();
	this->server_connection.Stop();
	if (this->asio_thread) {
		this->asio_thread->join();
		delete this->asio_thread;
	}
}

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