INNER CODE UNIT · C++

COMMAND_RATE

trillek-team/tec · client/game.cpp:19

constexpr double COMMAND_RATE = 1.0 / 30.0;

namespace tec {
using networking::MessageType;

void CreateManipulatorEntity() {
	proto::Entity entity;
	entity.set_id(ENGINE_ENTITIES::MANIPULATOR);
	entity.add_components()->mutable_renderable();
	EventSystem<EntityCreated>::Get()->Emit(std::make_shared<EntityCreated>(EntityCreated{entity}));
}

void CreateEngineEntities() { CreateManipulatorEntity(); }

Game::Game(OS& _os, std::string config_file_name) :
		stats(), os(_os), game_state_queue(this->stats), server_connection(this->stats),
		ps(this->simulation.GetPhysicsSystem()), vcs(this->simulation.GetVComputerSystem()),
		sound_thread([this]() { ss.Update(); }) {

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