INNER CODE UNIT · C++

itr

trillek-team/tec · client/client-game-state-queue.cpp:165

			itr = this->predictions.erase(itr);
			continue;
		}
		++itr;
	}
	// debugging stats, also used by reconciliation
	stats.client_position = position_diff;
	stats.client_velocity = velocity_diff;
}

/** \brief Explicitly update the current prediction
*/
void ClientGameStateQueue::UpdatePredictions(GameState& new_state) {
	if (this->client_id == 0) {
		return;
	}
	this->stats.current_command_id = this->command_id;
	GameState predict_state;

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