INNER CODE UNIT · C++

index

TombEngine/TombEngine · TombEngine/Game/Setup.cpp:124

	int index = boneIndex + (boneID * 4);
	if (index < 0 || index >= g_Level.Bones.size())
	{
		TENLog(fmt::format("Failed to set rotation flag for bone ID {}.", boneID), LogLevel::Warning);
		return;
	}

	g_Level.Bones[index] |= flags;
}

void ObjectInfo::SetHitEffect(HitEffect hitEffect)
{
	this->hitEffect = hitEffect;
}

// NOTE: Use if object is alive, but not intelligent, to set up blood effects.
void ObjectInfo::SetHitEffect(bool isSolid, bool isAlive)
{

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