INNER CODE UNIT · C++

player

TombEngine/TombEngine · TombEngine/Game/GuiObjects.cpp:343

		auto& player = GetLaraInfo(*item);

		if (flag)
		{
			player.Inventory.HasLasersight = true;
			player.Weapons[(int)LaraWeaponType::Revolver].HasLasersight = false;
		}
		else
		{
			player.Inventory.HasLasersight = false;
			player.Weapons[(int)LaraWeaponType::Revolver].HasLasersight = true;
		}

		if (player.Control.HandStatus != HandStatus::Free &&
			player.Control.Weapon.GunType == LaraWeaponType::Revolver)
		{
			UndrawPistolMesh(*item, LaraWeaponType::Revolver, true);
			DrawPistolMeshes(*item, LaraWeaponType::Revolver);

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