INNER CODE UNIT · C++
player
TombEngine/TombEngine · TombEngine/Game/GuiObjects.cpp:343
auto& player = GetLaraInfo(*item);
if (flag)
{
player.Inventory.HasLasersight = true;
player.Weapons[(int)LaraWeaponType::Revolver].HasLasersight = false;
}
else
{
player.Inventory.HasLasersight = false;
player.Weapons[(int)LaraWeaponType::Revolver].HasLasersight = true;
}
if (player.Control.HandStatus != HandStatus::Free &&
player.Control.Weapon.GunType == LaraWeaponType::Revolver)
{
UndrawPistolMesh(*item, LaraWeaponType::Revolver, true);
DrawPistolMeshes(*item, LaraWeaponType::Revolver);