INNER CODE UNIT · C++

y

TombEngine/TombEngine · TombEngine/Game/camera.cpp:377

		y = g_Level.Rooms[Camera.pos.RoomNumber].Position.y - CLICK(1);

	auto pointColl = GetPointCollision(Vector3i(Camera.pos.x, y, Camera.pos.z), Camera.pos.RoomNumber);
	if (y < pointColl.GetCeilingHeight() ||
		y > pointColl.GetFloorHeight())
	{
		LOSAndReturnTarget(&Camera.target, &Camera.pos, 0);

		if (abs(Camera.pos.x - ideal->x) < BLOCK(0.5f) &&
			abs(Camera.pos.y - ideal->y) < BLOCK(0.5f) &&
			abs(Camera.pos.z - ideal->z) < BLOCK(0.5f))
		{
			auto origin = *ideal;
			auto target = Camera.pos;
			if (!LOSAndReturnTarget(&origin, &target, 0) &&
				++CameraSnaps >= 8)
			{
				Camera.pos = *ideal;

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