INNER CODE UNIT · C++
pos
TombEngine/TombEngine · TombEngine/Game/camera.cpp:665
pos = pos1 - pos;
Camera.actualAngle = Camera.targetAngle + phd_atan(pos.z, pos.x);
}
else
Camera.actualAngle = LaraItem->Pose.Orientation.y + Camera.targetAngle;
Camera.actualElevation += (Camera.targetElevation - Camera.actualElevation) / 8;
}
void CombatCamera(ItemInfo* item)
{
static const unsigned int maxSwivelSteps = 5;
auto& player = GetLaraInfo(*item);
Camera.target.x = item->Pose.Position.x;
Camera.target.z = item->Pose.Position.z;