INNER CODE UNIT · C++
MANUAL_ROTATION_LOWER_ANGLE_LIMIT
TombEngine/TombEngine · TombEngine/Game/camera.cpp:44
constexpr auto MANUAL_ROTATION_LOWER_ANGLE_LIMIT = ANGLE(-70.0f);
constexpr auto MANUAL_ROTATION_UPPER_ANGLE_LIMIT = ANGLE(90.0f);
struct OLD_CAMERA
{
short ActiveState;
short TargetState;
int targetDistance;
short actualElevation;
short targetElevation;
short actualAngle;
Pose pos;
Pose pos2;
Vector3i target;
};
bool ItemCameraOn;
bool UseForcedFixedCamera;