INNER CODE UNIT · C++

MANUAL_ROTATION_LOWER_ANGLE_LIMIT

TombEngine/TombEngine · TombEngine/Game/camera.cpp:44

constexpr auto MANUAL_ROTATION_LOWER_ANGLE_LIMIT = ANGLE(-70.0f);
constexpr auto MANUAL_ROTATION_UPPER_ANGLE_LIMIT = ANGLE(90.0f);

struct OLD_CAMERA
{
	short ActiveState;
	short TargetState;
	int targetDistance;
	short actualElevation;
	short targetElevation;
	short actualAngle;
	Pose pos;
	Pose pos2;
	Vector3i target;
};

bool ItemCameraOn;
bool UseForcedFixedCamera;

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