INNER CODE UNIT · C++

from

TombEngine/TombEngine · TombEngine/Game/camera.cpp:455

	GameVector from = GameVector(dest, camSlotId->RoomNumber);
	Camera.fixedCamera = true;

	MoveObjCamera(&from, camSlotId, camMeshId, targetItem, targetMeshId);
	Camera.timer = NO_VALUE;
	Camera.speed = 1;
}

void ClearObjCamera()
{
	ItemCameraOn = false;
}

void MoveObjCamera(GameVector* ideal, ItemInfo* camSlotId, int camMeshId, ItemInfo* targetItem, int targetMeshId)
{
	int	speed = 1;
	//Get mesh1 to attach camera to
	//Vector3i pos = Vector3i::Zero;

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