INNER CODE UNIT · C++
from
TombEngine/TombEngine · TombEngine/Game/camera.cpp:455
GameVector from = GameVector(dest, camSlotId->RoomNumber);
Camera.fixedCamera = true;
MoveObjCamera(&from, camSlotId, camMeshId, targetItem, targetMeshId);
Camera.timer = NO_VALUE;
Camera.speed = 1;
}
void ClearObjCamera()
{
ItemCameraOn = false;
}
void MoveObjCamera(GameVector* ideal, ItemInfo* camSlotId, int camMeshId, ItemInfo* targetItem, int targetMeshId)
{
int speed = 1;
//Get mesh1 to attach camera to
//Vector3i pos = Vector3i::Zero;