INNER CODE UNIT · C++
dz
TombEngine/TombEngine · TombEngine/Game/camera.cpp:641
float dz = (Camera.target.z - Ideals[i].z) * (Camera.target.z - Ideals[i].z);
if ((dx + dz) > SQUARE(BLOCK(0.75f)))
{
indexOfFarthestIdeal = 0;
break;
}
}
}
}
auto ideal = Ideals[indexOfFarthestIdeal];
CameraCollisionBounds(&ideal, CLICK(1.5f), 1);
MoveCamera(&ideal, Camera.speed);
}
void UpdateCameraElevation()
{