INNER CODE UNIT · C++

dx

TombEngine/TombEngine · TombEngine/Game/camera.cpp:640

				float dx = (Camera.target.x - Ideals[i].x) * (Camera.target.x - Ideals[i].x);
				float dz = (Camera.target.z - Ideals[i].z) * (Camera.target.z - Ideals[i].z);

				if ((dx + dz) > SQUARE(BLOCK(0.75f)))
				{
					indexOfFarthestIdeal = 0;
					break;
				}
			}
		}
	}

	auto ideal = Ideals[indexOfFarthestIdeal];
	CameraCollisionBounds(&ideal, CLICK(1.5f), 1);
	MoveCamera(&ideal, Camera.speed);
}

void UpdateCameraElevation()

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