INNER CODE UNIT · C++

distance

TombEngine/TombEngine · TombEngine/Game/camera.cpp:573

	int distance = Camera.targetDistance * phd_cos(Camera.actualElevation);

	auto pointColl = GetPointCollision(Vector3i(Camera.target.x, Camera.target.y + CLICK(1), Camera.target.z), Camera.target.RoomNumber);

	if (TestEnvironment(ENV_FLAG_SWAMP, pointColl.GetRoomNumber()))
		Camera.target.y = g_Level.Rooms[pointColl.GetRoomNumber()].TopHeight - CLICK(1);

	int y = Camera.target.y;
	pointColl = GetPointCollision(Vector3i(Camera.target.x, y, Camera.target.z), Camera.target.RoomNumber);
	if (((y < pointColl.GetCeilingHeight() || pointColl.GetFloorHeight() < y) || pointColl.GetFloorHeight() <= pointColl.GetCeilingHeight()) ||
		(pointColl.GetFloorHeight() == NO_HEIGHT || pointColl.GetCeilingHeight() == NO_HEIGHT))
	{
		TargetSnaps++;
		Camera.target = LastTarget;
	}
	else
	{
		TargetSnaps = 0;

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…