INNER CODE UNIT · C++

COLL_PUSH

TombEngine/TombEngine · TombEngine/Game/camera.cpp:170

	constexpr auto COLL_PUSH		 = BLOCK(0.25f) - BLOCK(1 / 16.0f);
	constexpr auto LOOK_AT_DIST		 = BLOCK(0.5f);
	constexpr auto CAMERA_DIST_COEFF = 0.7f;
	constexpr auto CAMERA_DIST_MAX	 = BLOCK(0.75f);

	const auto& player = GetLaraInfo(item);

	int verticalOffset = GetLookCameraVerticalOffset(item, coll);
	auto pivotOffset = Vector3i(0, verticalOffset, 0);

	float idealDist = -std::max(Camera.targetDistance * CAMERA_DIST_COEFF, CAMERA_DIST_MAX);

	// Define absolute camera orientation.
	auto orient = player.Control.Look.Orientation +
		EulerAngles(item.Pose.Orientation.x, item.Pose.Orientation.y, 0) +
		EulerAngles(0, Camera.targetAngle, 0);
	orient.x = std::clamp(orient.x, LOOKCAM_ORIENT_CONSTRAINT.first.x, LOOKCAM_ORIENT_CONSTRAINT.second.x);

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