INNER CODE UNIT · C++

bounce2

TombEngine/TombEngine · TombEngine/Game/camera.cpp:258

			int bounce2 = bounce / 2;
			Camera.target.x += GetRandomControl() % bounce - bounce2;
			Camera.target.y += GetRandomControl() % bounce - bounce2;
			Camera.target.z += GetRandomControl() % bounce - bounce2;
		}

		Camera.bounce += 5;
		RumbleFromBounce();
	}
	else
	{
		Camera.pos.y += Camera.bounce;
		Camera.target.y += Camera.bounce;
		Camera.bounce = 0;
	}
}

void InitializeCamera()

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…