INNER CODE UNIT · Python
x1
TimoBolkart/voca · edit_sequences.py:97
x1 = (i+1)*frequency-blink_duration//2
x2 = x1+3*step
if x1 >= 0 and x2 < weights.shape[0]:
weights[x1:x2] = blink_weights
predicted_vertices = np.zeros((num_frames, model.v_template.shape[0], model.v_template.shape[1]))
for frame_idx in range(num_frames):
model.v_template[:] = Mesh(filename=sequence_fnames[frame_idx]).v
model.betas[300:] = weights[frame_idx]*blink_exp_betas
predicted_vertices[frame_idx] = model.r
output_sequence_meshes(predicted_vertices, Mesh(model.v_template, model.f), out_path, uv_template_fname=uv_template_fname, texture_img_fname=texture_img_fname)
def alter_sequence_shape(source_path, out_path, flame_model_fname, pc_idx=0, pc_range=(0,3), uv_template_fname='', texture_img_fname=''):
'''
Load existing animation sequence in "zero pose" and change the identity dependent shape over time.