INNER CODE UNIT · C

asset

tek256/astera · src/asset.c:500

    asset_t* asset = map->assets[i];
    if (asset->data) {
      free(asset->data);
    }
  }

  free(map->assets);
  map->assets   = 0;
  map->count    = 0;
  map->capacity = 0;
  map->name     = 0;
  map->filename = 0;
}

asset_t* asset_map_get(asset_map_t* map, const char* file) {
  // First check if we have it already loaded
  if (map->count > 0) {
    for (uint32_t i = 0; i < map->capacity; ++i) {

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