INNER CODE UNIT · C
asset
tek256/astera · src/asset.c:500
asset_t* asset = map->assets[i];
if (asset->data) {
free(asset->data);
}
}
free(map->assets);
map->assets = 0;
map->count = 0;
map->capacity = 0;
map->name = 0;
map->filename = 0;
}
asset_t* asset_map_get(asset_map_t* map, const char* file) {
// First check if we have it already loaded
if (map->count > 0) {
for (uint32_t i = 0; i < map->capacity; ++i) {