INNER CODE UNIT · Rust
build
TeamAtomECS/AtomECS · src/laser/mod.rs:63
fn build(&self, builder: &mut crate::simulation::SimulationBuilder) {
register_components(&mut builder.world);
add_systems_to_dispatch::<N>(&mut builder.dispatcher_builder, &[]);
}
fn deps(&self) -> Vec::<Box<dyn Plugin>> {
Vec::new()
}
}
/// Adds the systems required by the module to the dispatcher.
///
/// #Arguments
///
/// `builder`: the dispatch builder to modify
///
/// `deps`: any dependencies that must be completed before the systems run.
fn add_systems_to_dispatch<const N: usize>(