INNER CODE UNIT · Python

on_character_name

TacticalMetaphysics/Lisien · elide/elide/app.py:212

	def on_character_name(self, _, name):
		if (
			hasattr(self, "engine")
			and name in self.engine.character
			and (not self.character or self.character.name != name)
		):
			self.character = self.engine.character[name]

	@logwrap
	def _pull_time(self, *_):
		if not hasattr(self, "engine"):
			Clock.schedule_once(self._pull_time, 0)
			return
		branch, turn, tick = self.engine.time
		self.branch = branch
		self.turn = turn
		self.tick = tick

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