INNER CODE UNIT · C++

index

symphony-of-empires/symphony-of-empires · eng3d/eng3d/borders.cpp:99

            int index = 2 * glm::min<int>(old_index, new_index) + std::abs(prev_x - new_x);
            if(walked_paths.count(index)) return;
            walked_positions.insert(new_index);
            if(connections++ > 1) {
                unexplored_paths.push(old_index);
            } else {
                current_paths.push(new_index);
                walked_paths.insert(index);
            }
        }
    }

    void get_border(int current_index, int connections) {
        int x = current_index % width;
        int y = current_index / width;
        auto& current_river = borders.back();
        current_river.push_back(glm::vec3(x + 1.f, y + 1.f, -0.05));

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…