INNER CODE UNIT · C++
stride
symphony-of-empires/symphony-of-empires · eng3d/eng3d/binary_image.cpp:81
int stride = channel_count * width;
stbi_write_png(std::string(filename).c_str(), width, height, channel_count, buffer.get(), stride);
}
INNER CODE UNIT · C++
symphony-of-empires/symphony-of-empires · eng3d/eng3d/binary_image.cpp:81
int stride = channel_count * width;
stbi_write_png(std::string(filename).c_str(), width, height, channel_count, buffer.get(), stride);
}