INNER CODE UNIT · C++

audio

symphony-of-empires/symphony-of-empires · eng3d/eng3d/audio.cpp:88

    auto audio = this->load(path, false);
    if(Mix_PlayMusic((Mix_Music *)audio->stream, 0) < 0)
        Eng3D::Log::warning("audio", Eng3D::translate_format("Unable to load audio %s: %s", path.data(), Mix_GetError()));
    this->current_music = audio;
}

bool Eng3D::AudioManager::can_play_music() {
    if(this->current_music.get() == nullptr)
        return true;
    bool is_busy = Mix_PlayingMusic() != 0;
    return !is_busy;
}

void Eng3D::AudioManager::set_music_volume(float v) {
    Mix_VolumeMusic(v);
}

Eng3D::AudioManager::~AudioManager() {

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