INNER CODE UNIT · Python

is_diffuse_tex_type

skarndev/umodel_tools · umodel_tools/game_profiles/__init__.py:43

    def is_diffuse_tex_type(tex_type: str, tex_short_name: str) -> bool:
        """Identifies if the texture is a diffuse color map.
        Used for special logic.

        :param tex_type: Texture type string retrieved from .props.txt.
        :param tex_short_name: Basename of the texture file without extension.
        :return: True if texture is a diffuse map, else False.
        """

    def handle_material_texture_pbr(mat: bpy.types.Material,
                                    tex_type: str,
                                    tex_short_name: str,
                                    img_node: bpy.types.ShaderNodeTexImage,
                                    ao_mix_node: bpy.types.ShaderNodeMix,
                                    bsdf_node: bpy.types.ShaderNodeBsdfPrincipled,
                                    out_node: bpy.types.ShaderNodeOutputMaterial) -> None:
        """Handles adding texture maps to a PBR material.

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