INNER CODE UNIT · Python
handle_material_texture_simple
skarndev/umodel_tools · umodel_tools/game_profiles/__init__.py:70
def handle_material_texture_simple(mat: bpy.types.Material,
tex_type: str,
tex_short_name: str,
img_node: bpy.types.ShaderNodeTexImage,
bsdf_node: bpy.types.ShaderNodeBsdfDiffuse) -> None:
"""Handles adding texture maps to a simplified material. Only diffuse maps will be processed by this
function.
:param mat: Currently processed material.
:param tex_type: Current texture type.
:param tex_short_name: Basename of the texture file without extension.
:param img_node: Image node in the material's node tree.
:param bsdf_node: DiffuseBSDF node in the material's node tree.
"""
def end_process_material(mat: bpy.types.Material) -> None:
"""Called at the end of the material processing, can be used to cleanup state (if any is kept).