INNER CODE UNIT · Python

do_process_texture

skarndev/umodel_tools · umodel_tools/game_profiles/__init__.py:35

    def do_process_texture(tex_type: str, tex_short_name: str) -> bool:
        """Determines whether to process the texture or not.

        :param tex_type: Texture type string retrieved from .props.txt.
        :param tex_short_name: Basename of the texture file without extension.
        :return: True if should process, False if should discard.
        """

    def is_diffuse_tex_type(tex_type: str, tex_short_name: str) -> bool:
        """Identifies if the texture is a diffuse color map.
        Used for special logic.

        :param tex_type: Texture type string retrieved from .props.txt.
        :param tex_short_name: Basename of the texture file without extension.
        :return: True if texture is a diffuse map, else False.
        """

    def handle_material_texture_pbr(mat: bpy.types.Material,

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