INNER CODE UNIT · Python
tex_path
skarndev/umodel_tools · umodel_tools/asset_importer.py:284
tex_path = tex_path_no_ext + self.texture_format
tex_path_abs = os.path.join(umodel_export_dir, tex_path)
tex_lib_path = os.path.join(asset_library_dir, tex_path)
tex_lib_blend_path = os.path.splitext(tex_lib_path)[0] + '.blend'
# check if texture is not already in the library
if not os.path.isfile(tex_lib_blend_path):
if os.path.isfile(tex_path_abs):
self._import_image_to_library(tex_path=tex_path,
tex_lib_path=tex_lib_path,
tex_umodel_path=tex_path_abs,
db=db)
else:
self._warn_print(f"Warning: Material \"{material_name}\" referenced texture \"{tex_path}\" "
", but it does not exist in the UModel export path.")
continue