INNER CODE UNIT · Python
_print_unrecognized_textures
skarndev/umodel_tools · umodel_tools/asset_importer.py:77
def _print_unrecognized_textures(self) -> None:
"""Print all unrecognized texture map names found. Useful for adding support for new games.
"""
if utils.preferences.get_addon_preferences().verbose:
print("Unrecognized texture types found:")
print(self._unrecognized_texture_types)
self._unrecognized_texture_types.clear()
def _load_asset(self,
context: bpy.types.Context,
asset_dir: str,
asset_path: str,
umodel_export_dir: str,
game_profile: str,
load: bool = True,
db: t.Optional[asset_db.AssetDB] = None
) -> bpy.types.Object | None:
"""Loads the asset from library dir, or adds it to library and loads it.