INNER CODE UNIT · Swift
onSoundComplete
rxlabz/audioplayer · audioplayer/ios/Classes/SwiftAudioplayerPlugin.swift:127
func onSoundComplete(note _: Notification) {
stop()
_channel.invokeMethod("audio.onComplete", arguments: nil)
}
func onTimeInterval(_ time: CMTime) {
let mseconds = time.seconds * 1000
_channel.invokeMethod("audio.onCurrentPosition", arguments: Int(mseconds))
}
func pause() {
player?.pause()
isPlaying = false
_channel.invokeMethod("audio.onPause", arguments: nil)
}
func stop() {
if isPlaying {