INNER CODE UNIT · JavaScript

failedPods

rohitg00/k8sgames · js/engine/GameEngine.js:552

        const failedPods = this.cluster.getByKind('Pod').filter(p => p.status?.phase === 'Failed');
        if (failedPods.length === 0) {
          this.eventBus.emit('rollout:zero-downtime', { kind: kind || 'Deployment', name });
        }
        return { success: true };
      }
      case 'undo': {
        this.cluster._rollbackCount = (this.cluster._rollbackCount || 0) + 1;
        resource.metadata.generation++;
        this._addNotification('info', `Rolled back ${kind || 'Deployment'} "${name}" to previous revision`);
        this.eventBus.emit('resource:rollback', { uid: resource.uid, kind: kind || 'Deployment', name });
        return { success: true };
      }
      case 'status': {
        return {
          success: true,
          status: {
            replicas: resource.status.replicas || 0,

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