INNER CODE UNIT · JavaScript
dt
rohitg00/k8sgames · js/engine/GameEngine.js:316
const dt = this._fixedTimeStep / 1000;
this.simulation.tick(dt);
this._gameTime += this._fixedTimeStep;
for (const cb of this._updateCallbacks) {
cb(dt, this._gameTime);
}
this._checkObjectives();
this._accumulator -= this._fixedTimeStep;
}
const alpha = this._accumulator / this._fixedTimeStep;
for (const cb of this._renderCallbacks) {
cb(alpha, this._gameTime);
}
this.eventBus.emit('engine:frame', {