INNER CODE UNIT · JavaScript
alpha
rohitg00/k8sgames · js/engine/GameEngine.js:328
const alpha = this._accumulator / this._fixedTimeStep;
for (const cb of this._renderCallbacks) {
cb(alpha, this._gameTime);
}
this.eventBus.emit('engine:frame', {
fps: this._fps,
gameTime: this._gameTime,
realTime: this._realTime,
alpha,
});
if (!this._lastTickEmit || this._realTime - this._lastTickEmit > 500) {
this._lastTickEmit = this._realTime;
const stats = this.cluster.getClusterStats();
this.eventBus.emit('tick', {
elapsed: this._gameTime,
gameTime: this._gameTime,