INNER CODE UNIT · Python
create_blueprint
prajwalshettydev/UnrealGenAISupport · Content/Python/mcp_server.py:353
def create_blueprint(blueprint_name: str, parent_class: str = "Actor", save_path: str = "/Game/Blueprints") -> str:
"""
Create a new Blueprint class
Args:
blueprint_name: Name for the new Blueprint
parent_class: Parent class name or path (e.g., "Actor", "/Script/Engine.Actor")
save_path: Path to save the Blueprint asset
Returns:
Message indicating success or failure
"""
command = {
"type": "create_blueprint",
"blueprint_name": blueprint_name,
"parent_class": parent_class,
"save_path": save_path
}