INNER CODE UNIT · Python

create_blueprint

prajwalshettydev/UnrealGenAISupport · Content/Python/mcp_server.py:353

def create_blueprint(blueprint_name: str, parent_class: str = "Actor", save_path: str = "/Game/Blueprints") -> str:
    """
    Create a new Blueprint class
    
    Args:
        blueprint_name: Name for the new Blueprint
        parent_class: Parent class name or path (e.g., "Actor", "/Script/Engine.Actor")
        save_path: Path to save the Blueprint asset
        
    Returns:
        Message indicating success or failure
    """
    command = {
        "type": "create_blueprint",
        "blueprint_name": blueprint_name,
        "parent_class": parent_class,
        "save_path": save_path
    }

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