INNER CODE UNIT · Python

connect_blueprint_nodes

prajwalshettydev/UnrealGenAISupport · Content/Python/mcp_server.py:646

def connect_blueprint_nodes(blueprint_path: str, function_id: str,
                            source_node_id: str, source_pin: str,
                            target_node_id: str, target_pin: str) -> str:
    command = {
        "type": "connect_nodes",
        "blueprint_path": blueprint_path,
        "function_id": function_id,
        "source_node_id": source_node_id,
        "source_pin": source_pin,
        "target_node_id": target_node_id,
        "target_pin": target_pin
    }

    response = send_to_unreal(command)
    if response.get("success"):
        return f"Successfully connected {source_node_id}.{source_pin} to {target_node_id}.{target_pin} in Blueprint at {blueprint_path}"
    else:
        error = response.get("error", "Unknown error")

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