INNER CODE UNIT · Python

add_variable_to_blueprint

prajwalshettydev/UnrealGenAISupport · Content/Python/mcp_server.py:445

def add_variable_to_blueprint(blueprint_path: str, variable_name: str, variable_type: str,
                              default_value: str = None, category: str = "Default") -> str:
    """
    Add a variable to a Blueprint
    
    Args:
        blueprint_path: Path to the Blueprint asset
        variable_name: Name for the new variable
        variable_type: Type of the variable (e.g., "float", "vector", "boolean")
        default_value: Default value for the variable (optional)
        category: Category for organizing variables in the Blueprint editor (optional)
        
    Returns:
        Message indicating success or failure
    """
    # Convert default_value to string if it's a number
    if default_value is not None and not isinstance(default_value, str):
        default_value = str(default_value)

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