INNER CODE UNIT · Python
add_component_to_blueprint
prajwalshettydev/UnrealGenAISupport · Content/Python/mcp_server.py:418
def add_component_to_blueprint(blueprint_path: str, component_class: str, component_name: str = None) -> str:
"""
Add a component to a Blueprint
Args:
blueprint_path: Path to the Blueprint asset
component_class: Component class to add (e.g., "StaticMeshComponent", "PointLightComponent")
component_name: Name for the new component (optional)
Returns:
Message indicating success or failure
"""
command = {
"type": "add_component",
"blueprint_path": blueprint_path,
"component_class": component_class,
"component_name": component_name
}