INNER CODE UNIT · Python

actor_label

prajwalshettydev/UnrealGenAISupport · Content/Python/mcp_server.py:696

                          actor_label: str = None) -> str:
    """
    Spawn a Blueprint actor in the level
    
    Args:
        blueprint_path: Path to the Blueprint asset
        location: [X, Y, Z] coordinates
        rotation: [Pitch, Yaw, Roll] in degrees
        scale: [X, Y, Z] scale factors
        actor_label: Optional custom name for the actor
        
    Returns:
        Message indicating success or failure
    """
    command = {
        "type": "spawn_blueprint",
        "blueprint_path": blueprint_path,
        "location": location,

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