INNER CODE UNIT · Python
actor_label
prajwalshettydev/UnrealGenAISupport · Content/Python/mcp_server.py:696
actor_label: str = None) -> str:
"""
Spawn a Blueprint actor in the level
Args:
blueprint_path: Path to the Blueprint asset
location: [X, Y, Z] coordinates
rotation: [Pitch, Yaw, Roll] in degrees
scale: [X, Y, Z] scale factors
actor_label: Optional custom name for the actor
Returns:
Message indicating success or failure
"""
command = {
"type": "spawn_blueprint",
"blueprint_path": blueprint_path,
"location": location,